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Skywind - Ashlander Glass Weapons

Excited to present my first pieces of work for TESR: Skywind, rendered in Marmoset!
Skywind is a community-run, ground-up full recreation of Elder Scrolls 3: Morrowind in Skyrim's more modern engine - in addition to faithfully recreating Morrowind's enemies, locations and items, the team has also been able to add in some brand new stuff, including this new weapon set!
These weapons are themed around the nomadic Ashlander tribes on the island of Vvardenfell; Ashlanders prefer to leave as little imprint on the land as possible and use only what they can find or make themselves.

As a lifelong fan of Morrowind (that game is a huge part of the reason I became an environment artist) I'm so happy to be part of the Skywind team and I'm looking forward to showing off more work for them soon!

Concept art for the full set by the supremely talented Jackson Wilson

Concept art for the full set by the supremely talented Jackson Wilson

Knife Wireframe - 2496 tris

Knife Wireframe - 2496 tris

Dagger Wireframe - 4577 tris

Dagger Wireframe - 4577 tris

When making the curved dagger I just recycled the hilt pieces from the smaller knife, so only the blade section needed unique UVs. This also meant both weapons could share the same UV map.

When making the curved dagger I just recycled the hilt pieces from the smaller knife, so only the blade section needed unique UVs. This also meant both weapons could share the same UV map.

Diffuse texture for the curved dagger and knife. All textures are 2k resolution

Diffuse texture for the curved dagger and knife. All textures are 2k resolution

Spear Wireframe - 5005 tris

Spear Wireframe - 5005 tris

Diffuse map for the spear - given how colourful the rest of the set is I increased the colour saturation a bit from the original concept art for this one

Diffuse map for the spear - given how colourful the rest of the set is I increased the colour saturation a bit from the original concept art for this one

Axe Wireframe - 2879 tris

Axe Wireframe - 2879 tris

Longsword Wireframe - 5585 tris

Longsword Wireframe - 5585 tris

The longsword texture map - could have been a bit more efficient in hindsight but I'm very happy with the overall level of detail

The longsword texture map - could have been a bit more efficient in hindsight but I'm very happy with the overall level of detail

Bow Wireframe - 4409 tris

Bow Wireframe - 4409 tris

The axe, bow, quiver and arrow all share this texture map - it was a pretty tough efficiency challenge

The axe, bow, quiver and arrow all share this texture map - it was a pretty tough efficiency challenge

Arrow Wireframe - 459 tris

Arrow Wireframe - 459 tris

Quiver Wireframe - 4940 tris

Quiver Wireframe - 4940 tris

The next few shots show the weapons in engine, with custom subtle depth effects added to the glass sections by the Skywind implementation team!

The next few shots show the weapons in engine, with custom subtle depth effects added to the glass sections by the Skywind implementation team!